/*
 *  Copyright (c) 2023 David Allison <davidallisongithub@gmail.com>
 *
 *  This program is free software; you can redistribute it and/or modify it under
 *  the terms of the GNU General Public License as published by the Free Software
 *  Foundation; either version 3 of the License, or (at your option) any later
 *  version.
 *
 *  This program is distributed in the hope that it will be useful, but WITHOUT ANY
 *  WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 *  PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with
 *  this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.ichi2.anki.cardviewer

import android.view.KeyEvent
import android.webkit.WebView

/**
 * Pass gamepad buttons to the WebView, after which `navigator.getGamepads()` displays the gamepad
 *
 * Issue 14975
 *
 * @return
 * * `false` if the provided [WebView] is null
 * * `false` if [keyCode] is NOT a gamepad button
 * * `webView.onKeyUp(keyCode, keyEvent)` otherwise
 */
fun WebView?.handledGamepadKeyUp(keyCode: Int, keyEvent: KeyEvent): Boolean {
    if (this == null) return false
    if (!KeyEvent.isGamepadButton(keyCode)) return false
    return this.onKeyUp(keyCode, keyEvent)
}

/**
 * Pass gamepad buttons to the WebView, after which `navigator.getGamepads()` displays the gamepad
 *
 * Issue 14975
 *
 * @return
 * * `false` if the provided [WebView] is null
 * * `false` if [keyCode] is NOT a gamepad button
 * * `webView.onKeyDown(keyCode, keyEvent)` otherwise
 */
fun WebView?.handledGamepadKeyDown(keyCode: Int, keyEvent: KeyEvent): Boolean {
    if (this == null) return false
    if (!KeyEvent.isGamepadButton(keyCode)) return false
    return this.onKeyDown(keyCode, keyEvent)
}
